Exploring one avenue can unlock new charms to use on other branches. As the reader, you’ll use The Chronicle to explore the branching paths. These can be used to fill in a blank and change the course of the narrative. As Luka investigates, you can collect golden charms engraved with words. Sneak out, make new friends, investigate, and collect words to change the story. ![]() Luka notices something strange taking place at the old warehouse, and only he and his friends seem to care. It’s full of vibrant and colorful characters, and the player’s choices will determine how The Book and its awful truths unfold. Luka lives in a charming bucolic storybook town. You can now expect it on Xbox (including Game Pass), the Nintendo Switch, Steam, and various other PC storefronts. The teams also revealed that the creepy-cute adventure game would be receiving a Nintendo Switch port. Right now, it holds a lot of promise, so I look forward to seeing what Beacon Pines brings when it launches later this year.Publisher Fellow Traveller and developer Hiding Spot Games have announced a September 22 release date for Beacon Pines. I don’t know if Beacon Pines will maintain this style of alternating between branches to progress instead of following a specific branch all the way to different endings, but I suspect it will continue like that, giving you Charms that gradually unlock more options across the various paths. While I couldn’t proceed any further in the demo, the change is significant enough to suggest it will be an entirely different story branch. At the same time, it gave me one more Charm that let me go back to that original early ending and change events there. The demo ended on an ominous note that left me very curious about how the different branches in that final choice will turn out. What really caught my attention, though, was the end of the demo. While the demo doesn’t show much beyond Luka and his friend investigating a previously-abandoned building to learn it’s now been put to questionable work, there are enough little hints of what might be going on to have me intrigued about the story. This let me go back to that point to change the sequence of events and avoid the bad ending, continuing the story.īeacon Pines has an adorable art style and endearing characters, while at the same time presenting a creepy sequence of events that suggest something very bad is at work. ![]() However, in the process, you gain a Charm that can be used in an earlier Turning Point. In the demo playthrough, Luka’s investigation into the creepy events unfolding in the small town of Beacon Pines leads to an early bad ending. ![]() You can also revisit a Turning Point at any time to make a different choice, and it helpfully lists the available Charms that can be used there, which makes it easy to see if any new options are available. Not every Charm can be used at every Turning Point, but there are a handful of options you can pick. ![]() For example, after relaxing while looking around the main character’s house, I got a Charm called “chill.” At key parts of the story called Turning Points, the game will pull out from the action to show you the book and allow you to fill in a blank spot in the sentence with one of the Charms you have. Charms are words related to whatever activity you just did. As you investigate certain things or perform certain actions, you’ll gain Charms. It’s an adventure game, but with a twist on the gameplay style due to its book premise. However, you control the main character, Luka, directly to explore small, diorama-like areas. Beacon Pines is set within a book, with a narrator narrating key events. It’s planned for release later this year and has a demo available now. Beacon Pines is an adventure game set within a book being featured as part of LudoNarraCon.
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